Dwarf
Starting Trait, Stats & Cities
Summon: Tumpy Tonic
Target: Self
Effects:
- Summon 1 Tumpy Tonic (Alchoholic)
- This effect cannot be cast during combat
Starting Cities: Qeynos, Kelethin
Vision: Ultravision
Starting Stats
Strength: 22
Agility: 16
Stamina: 25
Intelligence: 25
Wisdom: 12
Traits or Tradition Choices:
Below are the racial traditions for Dwarf. You will be able to select one trait / tradition at each of the following levels: 10, 20, 30, 40, 50, 60, 70 & 80.
Fury of Blades
A melee attack that allows the dwarf to do a small amount of damage to surrounding enemies.
Target: Self
Power: 4
Casting: 2.0 seconds
Recast: 2 minutes
Effect Radius: 10 meters
Max AOE Targets: 4
Hit Bonus: 10% Easier
Effects:
- Inflicts 6 - 9 melee damage on targets in area
Dwarven Fortitude
Dwarves are a hearty race and gain additional points of stamina
Passive Spell
Effects:
- Increases STA of caster by 5.0
Defender of Kaladim
Nothing complements a good offense like a good defense. Dwarves gain additional defense skill.
Passive Spell
Effects:
- Increases Defense of caster by 5.0
Rush into Battle
They may be short, but when called into battle the dwarves can charge pretty quickly. Their superior endurance allows them to use less power initially while sprinting while also running a little faster.
Passive Spell
Effects:
- Increases the speed of sprint by 10
- Reduces the initial power cost of sprint by 25%
Body by Butcherblock
The dwarf gains additional out of combat health regeneration and additional strength.
Target: Self
Power: 2
Casting: 3.0 seconds
Recast: 10 minutes
Duration: 3 minutes
Effects:
- Increase STR of caster by 5.4
- Increases Out-of-Combat Health Regeneration Per Tick of caster by 8.0
Short but Strong
They may be one of the shorter races but they are also a hearty race that gains them additional hitpoints
Passive Spell
Effects:
- Increases Max Health of caster by 3.0%
Strong Heart
A strong heart helps to prevent diseases. The dwarf is more resistant to disease attacks.
Passsive Spell
Effects:
- Increases Mitigation of caster vs disease damage by 3
Aggressive Strike
Known to be fierce warriors, dwarves gain an additional chance to critical melee attacks and additional aggression.
Passive Spell
Effects:
- Increases Melee Crit Chance of caster by 2.0%
- Increases Aggression of caster by 5.0
Master of the Tumpy Tonic
Dwarves love a good meal and some fine drinks. Their love for food and drink grant them extra skill while provisioning.
Passive Spell
Effects:
- Increases Artistry of caster by 5.0
Weapon Forger
Dwarves are known as some of the finest weapon makers on Norrath. As a result of their skill they gain an additional success chance to weaponsmithing.
Passive Spell
Increases the success chance of the weaponsmith by 5 percent.
The stats for each tradition are for a level 1 character. Some stats
may change with level. All information was retrieved in January 2008 and includes the RoK expansion.