EQ2-Guild Bringing Guilds and Players Together

Looking for a guild? Want to see what guilds are looking for an alliance? » Read More
Looking for that player that will be the perfect addition to your guild? » Read More
Want to see what alliances are available to join? » Read More
Need something made? Maybe one of these people can help.» Read More



Erudite

Starting Trait, Stats & Cities


Falling Grace

Target: Self
Duration: Until Cancelled
Effects:
  • Reduces maximum falling speed of caster
  • You cannot use this spell while riding on a mount.

Starting Cities: Freeport, Qeynos, Timorous Deep
Vision: Aura Sense
Starting Stats
Strength: 12
Agility: 18
Stamina: 15
Intelligence: 25
Wisdom: 30

Traits or Tradition Choices:

Below are the racial traditions for Erudite. You will be able to select one trait / tradition at each of the following levels: 10, 20, 30, 40, 50, 60, 70 & 80.

Arc of Lightning

The erudite calls upon their arcane powers to strike down nearby enemies of the targeted encounter with bolts of lightning.
Target: Enemy
Power: 4
Casting: 2.0 seconds
Recast: 3 minutes
Effect Radius: 10.0 meters
Max AOE Targets: 4
Range: Up to 10.0 meters
Resistability: 12% Harder
Effects:
  • Inflicts 15 – 22 magic damage on target encounter

Intellect of the Sage

Grants the erudite additional points of intelligence.
Passive Spell
Effect:
  • Increases INT of caster by 5.0

Ward of Glyphs

A magical ward which absorbs some of the damage done to the erudite.
Target: Self
Power: 2
Casting: 1.0 seconds
Recast: 5 minutes
Duration: 20.0 seconds
Effects:
  • Wards caster against 15 points of all damage

Homeward Bound

Lowers the recast time of the city call spells.
Passive Spell
Effects:
  • Reduces the recast time of the primary city call spells by 10 minutes

Intellectual Feasting

Extends the duration of foods so the erudite can focus on studying their scrolls for additional knowledge.
Passive Spell
Effects:
  • Improves the duration of food by 25 percent.

Casting Fury

Grants the erudite additional speed in casting.
Passive Spell
Effects:
  • Increases Max Power of caster by 2.0%
  • Increases Casting Speed of caster by 5.0%

Magical Protection

Their knowledge of magic makes the erudite less susceptible to magical based attacks.
Passive Spell
Effects:
  • Increases Mitigation of caster vs magical damage by 3

Erud’s Teachings

Grants the erudite an extra chance to critical spells as well as additional disruption skill.
Passive Spell
Effects:
  • Increases Damage Spell Crit Chance of caster by 2.0%
  • Increases Disruption of caster by 5.0

Scholarly Pursuit

Improves the chance for a sage to have a successful round while crafting.
Passive Spell
Increases the success chance of the sage by 5 percent

Chemist

The erudite gains additional skill in chemistry.
Passive Spell
Effects:
  • Increases Chemistry of caster by 5.0



The stats for each tradition are for a level 1 character. Some stats may change with level. All information was retrieved in January 2008 and includes the RoK expansion.
EQ2-Guild @ 2008