Gnome
Starting Trait, Stats & Cities
Illusion: Clockwork
Target: Self
Effects:
Starting Cities: Freeport, Qeynos, Kelethin, Timorous Deep
Vision: Ultravision
Starting Stats
Strength: 12
Agility: 25
Stamina: 16
Intelligence: 20
Wisdom: 27
Traits or Tradition Choices:
Below are the racial traditions for Gnome. You will be able to select one trait / tradition at each of the following levels: 10, 20, 30, 40, 50, 60, 70 & 80.
Clockwork Army
Gnomes love their clockworks and can summon a few of their clockwork pets to attack their foes.
Target: Enemy
Power: 4
Casting: 2.0 seconds
Recast: 5 minutes
Duration: 25.0 seconds
Range: Up to 15.0 meters
Resistability: 12% Harder
Effects:
- Summons 2 limited pets to aid the caster
- Summons a limited pet to aid the caster
Akanon’s Innovation
It takes some extra intelligence to create all those gadgets. Gnomes receive extra intelligence.
Passive Spell
Effects:
- Increases INT of caster by 5.0
Lost in the Crowd
As one of the shorter races, gnomes can easily disappear in a crowded area. This ability causes the gnome to shrink slightly while deaggroing themselves with their current target.
Target: Enemy
Casting: 2.0 seconds
Recast: 5 minutes
Range: Up to 50.0 meters
Resistability: 12% Harder
Effects:
- Decreases threat priotity of target by 1 position
- Decreases Threat to target by 20
- Shrinks caster by 20%
Clear Mind
For a short while the gnome gains extra intelligence as well as extra out of combat mana rengeneration.
Target: Self
Power: 2
Casting: 2.0 seconds
Recast: 10 minutes
Duration: 3 minutes
Effects:
- Increases INT of caster by 5.4
- Increases Out-of-Combat Power Regeneration Per Tick of caster by 12.0
Healthy Appetite
Coming up with new gizmos and gadgets all day sure can make a gnome hungry. Gnomes gain extra duration to foods they consume.
Passive Spell
Effects:
- Increases the duration of food by 25 percent.
Flash of Insight
It takes a strong mind to tinker a new gizmo. Gnomes gain additional power.
Passive Spell
Effects:
- Increases Max Power of caster by 3.0%
Steamfont’s Magical Barrier
Grants the gnome additional protections against magical attacks.
Passive Spell
Effects:
- Increases Mitigation of caster vs magic damage by 3
Meldrath’s Teachings
The gnome gains additional skill in parry and focus as well as an additional chance to critical melee and spell attacks depending on their primary profession.
Passive Spell
Effects:
- Increases Melee Crit Chance of caster by 2.0%
- Increases Parry of caster by 5.0
Forge Invention
Tinkering may be their specialty but the gnomes also excel at creating fine weapons. While crafting weapons, the gnome will use less power.
Passive Spell
Effects:
- Lowers the power cost of weaponsmith reaction arts.
Chemical Calculations
Although they have not turned lead into gold yet, gnomes are expert alchemists. They gain extra chance to succeed each tradeskill round.
Passive Spell
Increases the success chance of the alchemist by 5 percent
The stats for each tradition are for a level 1 character. Some stats
may change with level. All information was retrieved in January 2008 and includes the RoK expansion.