Half Elf
Starting Trait, Stats & Cities
Camouflage
Target: Self
Duration: 1 minute
Effects:
- Takes 10% of caster’s power every 3 seconds
- Grants stealth to caster
- Suspends caster’s movement speed enchancements
- Must not be engaged in combat
Starting Cities: Freeport, Qeynos, Kelethin, Timorous Deep
Vision: Infravision
Starting Stats
Strength: 17
Agility: 25
Stamina: 18
Intelligence: 19
Wisdom: 21
Traits or Tradition Choices:
Below are the racial traditions for Half Elf. You will be able to select one trait / tradition at each of the following levels: 10, 20, 30, 40, 50, 60, 70 & 80.
Piercing Stab
A medium damage piercing attack that debuffs the target’s physical mitigations.
Target: Enemy
Power: 4
Casting: 0.5 seconds
Recast: 1 minute
Duration: 1 minute
Range: Up to 5.0 meters
Hit Bonus: 5% Easier
Effects:
- Inflicts 5 – 8 piercing damage on target
- Decreases Mitigation of target vs all physical damage by 23
Elven Reflexes
Half elves are blessed with remarkable agility from their elven heritage.
Passive Spell
Effects:
- Increases AGI of caster by 5.0
Misfits Trickery
The half elf is able to trick their opponent causing them to drop down the hate list.
Target: Enemy
Power: 1
Casting: 0.5 seconds
Recast: 5 minutes
Range: Up to 50.0 meters
Resistability: 12% Harder
Effects:
- Decreases Threat to target by 13
- Decreases threat priority of target by 1 position
Tend Wounds
The half elf gains additional health regen while out of combat while additionally receiving extra strength.
Target: Self
Casting: 3.0 seconds
Recast: 10 minutes
Duration: 3 minutes
Effects:
- Increases STR of caster by 5.4
- Increases Out-of-Combat Health Regeneration Per Tick of caster by 8.0
Forest Navigation
Half elves can quickly navigate through dense forests like their elven cousins. As a result, half elves gain additional movement speed while out of combat.
Passive Spell
Effects:
- Increases speed of caster by 5%
Hardiness
The half elf shares some qualities of both humans and elves granting them additional health and power.
Passive Spell
Effects:
- Increases Max Power of caster by 1.5%
- Increases Max Health of caster by 1.5%
Rebellious Spirit
The half elf gains additional resistance to magical attacks.
Passive Spell
Effects:
- Increases Mitigation of caster vs magic damage by 3
Mixed Knowledge
Sharing in the knowledge of their human and elf cultures, half elves gain additional ranged and spell critical chances as well as additional ranged and focus skill depending on their profession.
Passive Spell
Effects:
- Increases Ranged Crit Chance of caster by 1.0%
- Increases Melee Crit Chance of caster by 1.0%
- Increases Parry of caster by 5.0
Ayr’Dal Adornment
Grants the half elf additional skill in artificing.
Passive Spell
Effects:
- Increases Artificing of caster by 5.0
Gift of the Faydark
As part of their elven heritage, Half Elves are skilled woodworkers. They receive an additional chance to succeed while woodworking.
Passive Spell
Increases the success chance of the woodworker by 5 percent
The stats for each tradition are for a level 1 character. Some stats
may change with level. All information was retrieved in January 2008 and includes the RoK expansion.