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Halfling
Starting Trait, Stats & Cities
Always Prepared
Target: Self
Effects:
Starting Cities: Qeynos
Vision: Infravision
Starting Stats
Strength: 15
Agility: 30
Stamina: 17
Intelligence: 22
Wisdom: 16
Traits or Tradition Choices:
Below are the racial traditions for Halfling. You will be able to select one trait / tradition at each of the following levels: 10, 20, 30, 40, 50, 60, 70 & 80.
Mischievous Strike
A piercing attack that also debuffs the targets melee skills.
Target: Enemy
Power: 4
Casting: 0.5 seconds
Recast: 1minute
Duration: 1 minute
Range: Up to 5.0 meters
Hit Bonus: 5% Easier
Effects:
- Inflicts 5 – 8 piercing damage on target
- Decreases Slashing, Piercing and Crushing of target by 0.6
Wisdom of Rivervale
Passive Spell
Effects:
- Increases WIS of caster by 5.0
Protection of the Jum Jum
A short duration ward that protects the Halfling from damage.
Target: Self
Power: 2
Casting: 1.0 seconds
Recast: 5 minutes
Duration: 20.0 seconds
Effects:
- Wards caster against 15 points of all damage
Poison Expertise
Grants the Halfling an additional 25% to the maximum number of times a poison can proc.
Passive Spell
Effects:
- Increases the trigger count of poisons by 25%
Light on Feet
Grants the Halfling additional out of combat health regeneration plus additional agility.
Target: Self
Power: 2
Casting: 2.0 seconds
Recast: 10 minutes
Duration: 3 minutes
Effects:
- Increases AGI of caster by 5.4
- Increases Out-of-Combat Health Regeneration Per Tick of caster by 8.0
Jum Jum Regimen
A diet full of Jum Jum makes for a healthy halfling. The Halfling gains an additional 3 percent to their maximum health.
Passive Spell
Effects:
- Increases Max Health of caster by 3.0%
Rivervale’s Protection
Grants the Halfling additional protection from mental attacks.
Passive Spell
Effects:
- Increases Mitigation of caster vs mental damage by 3
Vale Protector
Grants the Halfling an additional chance to critical melee attacks or heals. They also get additional skill in piercing or ministration. The skills gained depend on the halfling’s profession.
Passive Spell
Effects:
- Increases Melee Crit Chance of caster by 2.0%
- If Fighter, or Scout
- Increases Piercing of caster by 5.0
- If Fighter, or Scout
Pants Patcher
Reduces the amount of power needed while using tailoring reaction arts.
Passive Spell
Effects:
- Lower the power cost of tailoring reaction arts by 10%
Niami’s Tutelage
The Halflings love to make feasts just as much as they enjoy eating all the food. Halflings gain an additional chance to succeed while provisiong.
Passive Spell
- Increases the success chance of the provisioner by 5 percent
The stats for each tradition are for a level 1 character. Some stats
may change with level. All information was retrieved in January 2008 and includes the RoK expansion.