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Human

Starting Trait, Stats & Cities

Will to Survive

Target: Self
Effects:
  • Summon 1 Summoned: Survival Water

Starting Cities: Freeport, Qeynos, Timorous Deep
Vision: none
Starting Stats
Strength: 20
Agility: 20
Stamina: 20
Intelligence: 20
Wisdom: 20

Traits or Tradition Choices:

Below are the racial traditions for Human. You will be able to select one trait / tradition at each of the following levels: 10, 20, 30, 40, 50, 60, 70 & 80.

Bayle’s Strike

A quick precise slashing attack.
Target: Enemy
Power: 3
Casting: 0.5 seconds
Recast: 1 minute
Range: Up to 5.0 meters
Hit Bonus: 5% Easier
Effects:
  • Inflicts 5 - 8 slashing damage on target

Perserverance

Humans have found a way to survive all over Norrath. As a result of their surviving many climates, the humans gain additional stamina.
Passive Spell
Effects:
  • Increases STA of caster by 5.0

Diplomacy

Humans prefer peace over battle. Diplomacy lowers the agro radius of the target encounter for a short duration.
Target: Enemy
Power: 2
Casting: 3.0 seconds
Recast: 2 minutes
Duration: 20.0 seconds
Range: Up to 50.0 meters
Resistability: 12% Harder
Effects:
  • Reduces Awareness of Enemies
  • If Target is not Epic
  • Dispelled when target takes damage
  • Does not affect Epic targets

Tend Wounds

Grants the human additional out of combat health regeneration in addition to extra strength.
Target: Self
Casting: 3.0 seconds
Recast: 10 minutes
Duration: 3 minutes
Effects:
  • Increases STR of caster by 5.4
  • Increases Out-of-Combat Health Regeneration Per Tick of caster by 8.0

Urban Sprawl

Humans can be found in most of the cities across Norrath and thus gain reduced recast time for the city call spells.
Passive Spell
Effects:
  • Reduces the recast time on city call spells by 10 minutes

Ruggedness

With their ability to easily adapt to a variety of conditions, humans gain additional stamina.
Passive Spell
Effects:
  • Increase Max Health of caster by 3.0%

Environmental Adaptability

Humans have adapted to many of Norrath’s environments and gain additional resistance to both heat and cold spells.
Passive Spell
Effects:
  • Increases Mitigation of target vs cold damage by 2
  • Increases Mitigation of caster vs heat damage by 2

Versatility

In times of war, humans can make fine warriors. With such a broad adventure background, humans gain additional crushing, piercing, slashing and ranged skill.
Passive Spell
Effects:
  • Increases Crushing of caster by 7.0
  • Increases Deflection, Defense, Piercing, Ranged, Disruption, Slashing and Ministration of caster by 7.0

Clothier

As their population continues to grow, humans have become quite adept at fashioning clothes quickly. As a result, humans gain additional chance to succeed every round while tailoring.
Passive Spell
Increases the success chance of the tailor by 5 percent

Diversity

Humans are a broad culture that practices many different tradeskills. As a result, humans gain additional skill in all tradeskill professions.
Passive Spell
Effects:
  • Increases Tailoring, Scribing, Chemistry, Sculpting, Metal Shaping, Metalworking, Artificing, Fletching and Artistry of caster by 5.0


The stats for each tradition are for a level 1 character. Some stats may change with level. All information was retrieved in January 2008 and includes the RoK expansion.

EQ2-Guild @ 2008