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Kerra

Starting Trait, Stats & Cities

Feral Rage

Target: Self
Duration: 36.0 seconds
Effects:
  • Increases speed of caster by 50%
  • Increases in-combat movement speed of caster by 50%

Starting Cities: Freeport, Qeynos, Timorous Deep
Vision: Sonicvision
Starting Stats
Strength: 22
Agility: 23
Stamina: 20
Intelligence: 20
Wisdom: 15

Traits or Tradition Choices:

Below are the racial traditions for Kerra. You will be able to select one trait / tradition at each of the following levels: 10, 20, 30, 40, 50, 60, 70 & 80.

Claw

A medium damage attack that also debuffs the target’s physical mitigations.
Target: Enemy
Casting: 0.5 seconds
Recast: 1 minute
Duration: 1 minute
Range: Up to 5.0 meters
Hit Bonus: 5% Easier
Effects:
  • Decreases Mitigation of target vs piercing damage by 23
  • Inflicts 6 - 9 slashing damage on target
  • Decreases Mitigation of target vs slashing and crushing damage by 23

Fleetness of Foot

Kerran are well known for having remarkable agility. Grants the kerra additional agility.
Passive Spell
Effects:
  • Increases AGI of caster by 5.0

Leaping Grace

The kerra leaps to a position nearby causing the enemy to lose hate for the kerra.
Target: Enemy
Casting: 0.5 seconds
Recast: 5 minutes
Range: Up to 50.0 meters
Resistability: 12% Harder
Effects:
  • Decreases threat priority of target by 1 position
  • Teleports target to a random location within 10 meters.
  • Decreases Threat to target by 40

Feline Grace

Felines are known to land easily granting the kerra reduction in falling damage.
Passive Spell
Effects:
  • Decreases falling damage taken by caster by 25%

Kerra Speed

Grants the kerra additional speed while running out of combat.
Passive Spell
Effects:
  • Increases speed of caster by 5%

Tribal Knowledge

The accumulated knowledge of the kerran tribe allow them to raise their maximum power.
Passive Spell
Effects:
  • Increases Max Power of caster by 3.0%

Ancestral Protection

Passive Spell
Effects:
  • Increases Mitigation of caster vs divine damage by 3

Murrar Shar’s Guidance

Murrar Shar has taught the kerra to increase their melee or heal critical chance while also granting them additional parry and ministration skill depending on their profession.
Passive Spell
Effects:
  • Increases Melee Crit Chance of caster by 2.0%
  • Increases Parry of caster by 5.0

Gift of the Land

Living off the land has taught the kerra how to mix together a variety of natural substances into potions. This knowledge of alchemy allows them to use less power while using their chemistry reaction arts.
Passive Spell
Effects:
  • Reduces the power cost of alchemy reaction arts by 10%

Timber Shaper

Grants the kerra additional skill in fletching.
Passive Spell
Effects:
  • Increases Fletching of caster by 5.0


The stats for each tradition are for a level 1 character. Some stats may change with level. All information was retrieved in January 2008 and includes the RoK expansion.

EQ2-Guild @ 2008