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Ogre

Starting Trait, Stats & Cities

Commanding Presence

Target: Self
Effects:
  • Enlarges caster by 20%

Starting Cities: Freeport, Neriak
Vision: Ultravision
Starting Stats
Strength: 30
Agility: 15
Stamina: 25
Intelligence: 15
Wisdom: 15

Traits or Tradition Choices:

Below are the racial traditions for Ogre. You will be able to select one trait / tradition at each of the following levels: 10, 20, 30, 40, 50, 60, 70 & 80.

Shoulder Slam

The ogre executes a melee attack that does medium damage while stunning the target briefly.
Target: Enemy
Casting: Instant
Recast: 1 minute
Range: Up to 5.0 meters
Hit Bonus: 5% Easier
Effects:
  • Inflicts 9 – 13 crushing damage on target
  • Applies Knockdown on termination. Lasts for 2.5 seconds
  • Stuns target
  • Throws target back
  • Blurs vision of target
  • Does not affect Epic targets

Rallos Zek’s Blessing

As loyal followers of Rallos Zek, the ogres gain additional hitpoints for battle.
Passive Spell
Effects:
  • Increases Max Health of caster by 3.0%

Brute Strength

Ogres are one of the strongest races on Norrath and gain an additional strength bonus.
Passive Spell
Effects:
  • Increases STR of caster by 5.0

Armor of the Feerrott

Ogres are fierce warriors that gain additional mitigation to physical attacks.
Passive Spell
Effects:
  • Increases Mitigation of casters vs all physical damage by 3

Impenetrable Will

The ogre becomes immune to stuns for a short duration.
Target: Self
Power: 4
Casting: 0.5 seconds
Recast: 5 minutes
Duration: 10.0 seconds
Effects:
  • Makes caster immune to Stun effects

Oggokian Aggression

As fierce warriors, ogres gain an additional chance to critical melee attacks plus additional aggression skill.
Passive Spell
Effects:
  • Increases Melee Crit Chance of caster by 2.0%
  • Increases Aggression of caster by 5.0

Rallosian Readiness

Ogres are adept at creating a variety of armors and gain additional Metalshaping skill.
Passive Spell
Effects:
  • Increases Metal Shaping of caster by 5.0

Battle Rest

The ogre gains additional strength and out of combat health regeneration for a short duration.
Target: Group Friend
Power: 2
Casting: 2.0 seconds
Recast: 10 minutes
Duration: 3 minutes
Range: Up to 50.0 meters
Effects:
  • Increases STR of caster by 5.4
  • Increases Out-of-Combat Health Regeneration Per Tick of caster by 8.0

Many Marches

The ogre’s endurance has benefited from their many marches into battle. As a result they use less initial power and gain additional speed while sprinting.
Passive Spell
Effects:
  • Reduces initial power cost of sprint by 25%
  • Increases sprint movement speed by 10%

Oggokian Trade

As skilled weaponsmiths, the ogre uses less power when creating items of their profession.
Passive Spell
Effects:
  • Caster will use 10% less power while using weaponsmith reaction arts


The stats for each tradition are for a level 1 character. Some stats may change with level. All information was retrieved in January 2008 and includes the RoK expansion.

EQ2-Guild @ 2008