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Sarnak

Starting Trait, Stats & Cities

Hunter’s Fury

Target: Self
Duration: 36.0 seconds
Effects:
  • Increases in-combat movement speed of caster by 50%
  • Increases speed of caster by 50%

Starting Cities:Timorous Deep
Vision: Aquavision
Starting Stats
Strength: 21
Agility: 17
Stamina: 23
Intelligence: 24
Wisdom: 15

Traits or Tradition Choices:

Below are the racial traditions for Sarnak. You will be able to select one trait / tradition at each of the following levels: 10, 20, 30, 40, 50, 60, 70 & 80.

Fire Breath

Causes heat damage to nearby enemies in front of you.
Target: Self
Power: 4
Casting: 2.0 seconds
Recast: 2 minutes
Effect Radius: 7.5 meters
Max AOE Targets: 4
Resistability: 12% Harder
Effects:
  • Inflicts 8 - 11 heat damage on targets in Area of Effect

Herbal Supplementation

Sarnak use herbal components in their spellcasting that improve the effectiveness of their remedies. Enhancement, permanently placed upon you, which adds an additional 5 to your Ministration skill and 2% increase in your chance at Critical Heals. Melee based sanal use their herbal components to improve their melee crit chance by 2% and crushing skill by 5.
Passive Spell
Effects:
  • Increases Melee Crit Chance of caster by 2.0%
  • Increases Crushing of caster by 5.0

Junglewalk

Sarnal are not as hindered traveling through foliage as other races are. Enhancement that reduces the penalty of movement reduction effects on you by 25%.
Passive Spell
Effects:
  • Reduces slow effects on caster by 25%

Stride

Experience traversing the continent of Kunark have conditioned Sarnak to move faster. Enhancement that increases movement speed in and out of combat by 5%.
Passive Spell
Effects:
  • Increases in-combat movement speed of caster by 5%
  • Increases speed of caster by 5%

Break Will

Sarnak are adept at breaking the magical defenses of their enemies. Enhancement that enhances the potency of your spells and taunts by reducing resistability to their effects by 2%.
Passive Spell
Effects:
  • Reduces resistability to all spells and taunts by 2%.

Reflexive Landing

Kunark poses many vertical challenges to its inhabitants. The Sarnak have adapted and learned to fall greater distances. Enhancement that reduces falling damage by 25%.
Passive Spell
Effects:
  • Decreases falling damage taken by caster by 25%

Spirituality

Having practiced many rituals of a divine nature, Sarnak are also adept at resisting sources of divine harm. Enhancement, permanently placed upon you, which provides an additional 3 percent to your Divine mitigation.
Passive Spell
Effects:
  • Increases Mitigation of caster vs divine damage by 3

Insight

Sarnak are ritualistic creatures of Kunark. Enhancement, permanently placed upon you, which provides an additional 5 Wisdom.
Passive Spell
Effects:
  • Increases WIS of caster by 5.0

Weapon Production

Sarnak have a rich history of producing weaponry efficiently to supply the Sarnak ranks. Enhancement, permanently placed upon you, which reduces the power cost of all tradeskill arts related to Weaponsmithing by 10%
Passive Spell
Effects:
  • Reduces the power cost of all tradeskill arts related to Weaponsmithing by 10%

Carpenter’s Touch

Although they are a militant race, the sarnak still enjoy making some finely crafted furniture and other items for their homes.
Passive Spell
Effects:
  • Increases Sculpting of caster by 5.0


The stats for each tradition are for a level 1 character. Some stats may change with level. All information was retrieved in January 2008 and includes the RoK expansion.

EQ2-Guild @ 2008