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Troll

Starting Trait, Stats & Cities

Summon: Filthy Water

Target: Self
Effects:
  • Summon 1 Summoned: Filthy Water
Starting Cities: Freeport, Neriak
Vision: Ultravision
Starting Stats
Strength: 25
Agility: 18
Stamina: 30
Intelligence: 17
Wisdom: 10

Traits or Tradition Choices:

Below are the racial traditions for Troll. You will be able to select one trait / tradition at each of the following levels: 10, 20, 30, 40, 50, 60, 70 & 80.

Brutal Bashings

A medium damage attack that also stuns the target for a short duration.
Target: Enemy
Power: 4
Casting: 0.5 seconds
Recast: 1 minute
Range: Up to 5.0 meters
Hit Bonus: 5% Easier
Effects:
  • Applies Knockdown on termination. Lasts for 2.5 seconds.
  • Stuns target
  • Throws target back
  • Blurs vision of target
  • Does not affect Epic targets
  • Inflicts 7 - 11 crushing damage on target

Bog Bully

Trolls are naturally very strong and gain additional strength
Passive Spell
Effects:
  • Increases STR of caster by 5.0

Cazic Thule’s Gift

As creatures made by the god of fear, trolls are able to become immune to fear effects for a short period of time.
Target: Self
Power: 3
Casting: 0.5 seconds
Recast: 5 minutes
Duration: 10.0 seconds
Effects:
  • Makes caster immune to Fear effects

Swamp Breath

Swimming in the swamp of Innothule, allowed the trolls to develop powerful lungs. As a result the troll is able to hold their breath for long periods of time underwater.
Passive Spell
Effects:
  • Allows caster to breath under water

Tasty Things

Trolls love to eat almost anything and gain additional duration for any food the eat.
Passive Spell
Effects:
  • Increases the duration of food by 25%

Mender of the Mire

Gives the troll who specializes in making armor an additional success chance.
Passive Spell
Increases the success chance of the armorer by 5 percent

Troll Gourmet

Their creations might not be tasty to some of the other races but the trolls love to cook nevertheless. Trolls gain additional skill in provisioning.
Passive Spell
Effects:
  • Increases Artistry of caster by 5.0

Thule’s Guidance

Grants the troll a small chance to double attack and also an additional chance to for melee attacks to critically hit their target. The troll also gains additional skill in slashing.
Passive Spell
Effects:
  • Caster will Double Attack on 1.0% of melee attacks
  • Increases Melee Crit Chance of caster by 1.0%
  • Increases Slashing of caster by 5.0

Gift of the Innothule

Raised in the swamps of Innothule, trolls have become resistant to many disease based attacks.
Passive Spell
Effects:
  • Increases Mitigation of caster vs disease damage by 3

Maniacal Madness

Grants the troll additional power.
Passive Spell
Effects:
  • Increases Max Power of caster by 3.0%


The stats for each tradition are for a level 1 character. Some stats may change with level. All information was retrieved in January 2008 and includes the RoK expansion.

EQ2-Guild @ 2008